Closed Loop Interval Ontology
     CLOSED LOOP INTERVAL ONTOLOGY
       The Digital Integration of Conceptual Form

ORIGIN

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Project under development
Evolving and coalescing

Guiding motivation
Why we do this

Objectives and strategy
Reconciliation and integration

Reconciliation of perspectives
Holistic view on alternatives

What is truth?
How do we know?

What is a concept?
Definitions and alternatives

Semantics
How meaning is created

Universal Hierarchy
Spectrum of levels

A Universal Foundation
The closed loop ensemble contains
all primary definitions

Set
Dimensions of set theory

Venn diagrams
Topology of sets

Objects in Boolean Algebra
How are they constructed?

Core vocabulary
Primary terms

Core terms on the strip
Closed Loop framework

Graphics
Hierarchical models

Digital geometry
Euclid in digital space

The digital integration
of conceptual form

Compositional semantics

Closed loop interval ontology
How it works

Cognitive science
The integrated science of mind

Equality
What does it mean?

Formal systematic definitions
Core terms

Data structures
Constructive elements
and building blocks

Compactification
Preserving data under transformation

Steady-state cosmology
In the beginning

Semantic ontology
Domain and universal

Articles
From other sources


Digital geometry
Euclid in digital space

We want to create foundational definitions for all the basic properties and objects in mathematics.

We want those definitions to be defined in terms that are consistent with

  • The Closed Loop
  • Synthetic Dimensionality
  • Discrete/finite mathematics
  • Foundational concepts in mathematics, including straight lines, sets, and points

Definition of digital geometry
Number

Definition of digital geometry
Back

The Closed Loop model and the definitions it supports are defined in terms of digital or finite-state math. Our definitions of continuity are based on digital convergence, and digital increments become increasingly small

We want to construct the basic definitions and concepts from traditional Euclidean geometry -- concepts such as points and line -- but we want to pursue these definitions in "constructivist" terms, such that they do not have to be "idealized" and remain solely something envisioned by the mathematician) in their mind but can in fact be "actualized".

Reference
Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space.

Simply put, digitizing is replacing an object by a discrete set of its points. The images we see on the TV screen, the raster display of a computer, or in newspapers are in fact digital images.

Its main application areas are computer graphics and image analysis.

Main aspects of study are:

Constructing digitized representations of objects, with the emphasis on precision and efficiency (either by means of synthesis, see, for example, Bresenham's line algorithm or digital disks, or by means of digitization and subsequent processing of digital images). Study of properties of digital sets; see, for example, Pick's theorem, digital convexity, digital straightness, or digital planarity. Transforming digitized representations of objects, for example (A) into simplified shapes such as (i) skeletons, by repeated removal of simple points such that the digital topology of an image does not change, or (ii) medial axis, by calculating local maxima in a distance transform of the given digitized object representation, or (B) into modified shapes using mathematical morphology. Reconstructing "real" objects or their properties (area, length, curvature, volume, surface area, and so forth) from digital images. Study of digital curves, digital surfaces, and digital manifolds. Designing tracking algorithms for digital objects. Functions on digital space. Curve sketching, a method of drawing a curve pixel by pixel.

Tracing a curve on a triangular mesh Digital geometry heavily overlaps with discrete geometry and may be considered as a part thereof.

URL
https://en.wikipedia.org/wiki/Digital_geometry

Number
Back

Wikipedia defines number as "a mathematical object used to count, measure, and label"

We want to define "number" in terms mapped to the Closed Loop framework -- and connected through it to all other major mathematical and semantic definitions.

Numbers are going to be defined as "intervals" -- as bounded ranges in a linear/sequential "totally ordered" structure like a row or a vector, and the ae given symbolic names/labels, which we call "numerals" (0,1,2,3,4,5,6...)

Reference
A number is a mathematical object used to count, measure, and label. The original examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers can be represented by symbols, called numerals; for example, "5" is a numeral that represents the number five.

As only a relatively small number of symbols can be memorized, basic numerals are commonly organized in a numeral system, which is an organized way to represent any number. The most common numeral system is the Hindu–Arabic numeral system, which allows for the representation of any number using a combination of ten fundamental numeric symbols, called digits. In addition to their use in counting and measuring, numerals are often used for labels (as with telephone numbers), for ordering (as with serial numbers), and for codes (as with ISBNs). In common usage, a numeral is not clearly distinguished from the number that it represents.

URL
https://en.wikipedia.org/wiki/Number

Closed Loop Ensemble
Core vocabulary
Core terms on the strip
Digital geometry