Closed Loop Interval Ontology
       The Digital Integration of Conceptual Form
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The Many Forms of Many/One
Universal conceptual form

Aligning the vision

Project under development
Evolving and coalescing

Guiding motivation
Why we do this

A comprehensive vision
Ethics / governance / science

Cybernetic democracy
Homeostatic governance

Collective discernment
Idealized democracy

Objectives and strategy
Reconciliation and integration

Reconciliation of perspectives
Holistic view on alternatives

What is a concept?
Definitions and alternatives

Theories of concepts
Compare alternatives

What is truth?
How do we know?

How meaning is created

Synthetic dimensionality
Foundational recursive definition

Universal hierarchy
Spectrum of levels

A universal foundation
The closed loop ensemble contains
all primary definitions

Dimensions of set theory

What is a number?

Venn diagrams
Topology of sets

Objects in Boolean algebra
How are they constructed?

Core vocabulary
Primary terms

Core terms on the strip
Closed Loop framework

Hierarchical models

Digital geometry
Euclid in digital space

The dimensional construction
of abstract objects
Foundational method

The digital integration
of conceptual form
Compositional semantics

Closed loop interval ontology
How it works

Cognitive science
The integrated science of mind

What does it mean?

Formal systematic definitions
Core terms

Data structures
Constructive elements
and building blocks

Preserving data under transformation

Steady-state cosmology
In the beginning

Semantic ontology
Domain and universal

Foundational ontology
A design proposal

Coordinate systems
Mapping the grid

From other sources

Foundational computation

Plato's republic and
homeostatic democracy
Perfecting political balance

Branching computational architecture
Simultaneity or sequence

Abstract math and HTML
Concrete symbolic representation

All knowledge as conceptual
Science, philosophy and math
are defined in concepts

Does the Closed Loop
have an origin?
Emerging from a point

Branching computational architecture
Simultaneity or sequence

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Branch" computer science – news · newspapers · books · scholar · JSTOR (June 2009) (Learn how and when to remove this template message) Machine code General concepts Instruction set Opcode Illegal opcode Opcode table Operand Instructions NOP Branch Indirect branch vte A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order.[a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).

A branch instruction can be either an unconditional branch, which always results in branching, or a conditional branch, which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as direct, indirect or relative, meaning that the instruction contains the target address, or it specifies where the target address is to be found (e.g., a register or memory location), or it specifies the difference between the current and target addresses.

Dimensions and ordered lists

Dimensions and ordered lists
Placeholder | Back

In general, we are defining a dimension as an "ordered list of values", taking a form like a matrix row or a database record.

Fri, Jul 9, 2021

Data structures
Branching computational architecture
Abstract math and HTML