CLOSED LOOP INTERVAL ONTOLOGY
       The Digital Integration of Conceptual Form
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The Many Forms of Many/One
Universal conceptual form

Invocation
Aligning the vision

Project under development
Evolving and coalescing

Guiding motivation
Why we do this

A comprehensive vision
Ethics / governance / science

Cybernetic democracy
Homeostatic governance

Collective discernment
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Objectives and strategy
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Reconciliation of perspectives
Holistic view on alternatives

What is a concept?
Definitions and alternatives

Theories of concepts
Compare alternatives

What is truth?
How do we know?

Semantics
How meaning is created

Synthetic dimensionality
Foundational recursive definition

Universal hierarchy
Spectrum of levels

A universal foundation
The closed loop ensemble contains
all primary definitions

Set
Dimensions of set theory

Numbers
What is a number?

Venn diagrams
Topology of sets

Objects in Boolean algebra
How are they constructed?

Core vocabulary
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Core terms on the strip
Closed Loop framework

Graphics
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Digital geometry
Euclid in digital space

The dimensional construction
of abstract objects
Foundational method

The digital integration
of conceptual form
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Closed loop interval ontology
How it works

Cognitive science
The integrated science of mind

Equality
What does it mean?

Formal systematic definitions
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Data structures
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and building blocks

Compactification
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Steady-state cosmology
In the beginning

Semantic ontology
Domain and universal

Foundational ontology
A design proposal

Coordinate systems
Mapping the grid

Articles
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Arithmetic
Foundational computation

Plato's republic and
homeostatic democracy
Perfecting political balance

Branching computational architecture
Simultaneity or sequence

Abstract math and HTML
Concrete symbolic representation

All knowledge as conceptual
Science, philosophy and math
are defined in concepts

Does the Closed Loop
have an origin?
Emerging from a point


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Definition of digital geometry
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Definition / description

The Closed Loop model and the definitions it supports are defined in terms of digital or finite-state math. Our definitions of continuity are based on digital convergence, and digital increments become increasingly small

We want to construct the basic definitions and concepts from traditional Euclidean geometry -- concepts such as points and line -- but we want to pursue these definitions in "constructivist" terms, such that they do not have to be "idealized" and remain solely something envisioned by the mathematician) in their mind but can in fact be "actualized".

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Sun, Mar 14, 2021

Reference

Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space.

Simply put, digitizing is replacing an object by a discrete set of its points. The images we see on the TV screen, the raster display of a computer, or in newspapers are in fact digital images.

Its main application areas are computer graphics and image analysis.

Main aspects of study are:

Constructing digitized representations of objects, with the emphasis on precision and efficiency (either by means of synthesis, see, for example, Bresenham's line algorithm or digital disks, or by means of digitization and subsequent processing of digital images). Study of properties of digital sets; see, for example, Pick's theorem, digital convexity, digital straightness, or digital planarity. Transforming digitized representations of objects, for example (A) into simplified shapes such as (i) skeletons, by repeated removal of simple points such that the digital topology of an image does not change, or (ii) medial axis, by calculating local maxima in a distance transform of the given digitized object representation, or (B) into modified shapes using mathematical morphology. Reconstructing "real" objects or their properties (area, length, curvature, volume, surface area, and so forth) from digital images. Study of digital curves, digital surfaces, and digital manifolds. Designing tracking algorithms for digital objects. Functions on digital space. Curve sketching, a method of drawing a curve pixel by pixel.

Tracing a curve on a triangular mesh Digital geometry heavily overlaps with discrete geometry and may be considered as a part thereof.

https://en.wikipedia.org/wiki/Digital_geometry